[maemo-commits] [maemo-commits] r18062 - in projects/haf/trunk/libmatchbox2: . matchbox/comp-mgr
From: subversion at stage.maemo.org subversion at stage.maemo.orgDate: Tue Apr 14 18:14:18 EEST 2009
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Author: gw Date: 2009-04-14 18:14:16 +0300 (Tue, 14 Apr 2009) New Revision: 18062 Modified: projects/haf/trunk/libmatchbox2/ChangeLog projects/haf/trunk/libmatchbox2/matchbox/comp-mgr/mb-wm-comp-mgr-clutter.c Log: * matchbox/comp-mgr/mb-wm-comp-mgr-clutter.c: Fix for NB#108826 (other mods in hildon-desktop). Add a check to see if the top bit of the width or height is set, and if so set to 0 so we don't have 2^32 wide clutter actors when we have negative window sizes. Modified: projects/haf/trunk/libmatchbox2/ChangeLog =================================================================== --- projects/haf/trunk/libmatchbox2/ChangeLog 2009-04-14 13:53:24 UTC (rev 18061) +++ projects/haf/trunk/libmatchbox2/ChangeLog 2009-04-14 15:14:16 UTC (rev 18062) @@ -1,3 +1,10 @@ +2009-04-14 Gordon Williams <gordon.williams at collabora.co.uk> + + * matchbox/comp-mgr/mb-wm-comp-mgr-clutter.c: Fix for NB#108826 (other + mods in hildon-desktop). Add a check to see if the top bit of the + width or height is set, and if so set to 0 so we don't have 2^32 wide + clutter actors when we have negative window sizes. + 2009-04-14 Kimmo Hämäläinen <kimmo.hamalainen at nokia.com> Release 0.2.32 Modified: projects/haf/trunk/libmatchbox2/matchbox/comp-mgr/mb-wm-comp-mgr-clutter.c =================================================================== --- projects/haf/trunk/libmatchbox2/matchbox/comp-mgr/mb-wm-comp-mgr-clutter.c 2009-04-14 13:53:24 UTC (rev 18061) +++ projects/haf/trunk/libmatchbox2/matchbox/comp-mgr/mb-wm-comp-mgr-clutter.c 2009-04-14 15:14:16 UTC (rev 18062) @@ -129,6 +129,13 @@ int position = !(cclient->priv->flags & MBWMCompMgrClutterClientDontPosition) | force; + MBGeometry geomw = client->wm_client->window->geometry; + /* make sure that if sizes were negative, we make them zero */ + if (geomw.width & 0x8000000) + geomw.width = 0; + if (geomw.height & 0x8000000) + geomw.height = 0; + /* We have 2 types - either we have a frame, * or we don't. The texture sits inside our parent actor */ if (client->wm_client->xwin_frame) @@ -137,7 +144,12 @@ * So we treat our parent 'actor' as the frame and offset the * X window in it */ MBGeometry geomf = client->wm_client->frame_geometry; - MBGeometry geomw = client->wm_client->window->geometry; + /* make sure that if sizes were negative, we make them zero */ + if (geomf.width & 0x8000000) + geomf.width = 0; + if (geomf.height & 0x8000000) + geomf.height = 0; + if (position) clutter_actor_set_position (actor, geomf.x, geomf.y); clutter_actor_set_size (actor, geomf.width, geomf.height); @@ -154,15 +166,14 @@ { /* We're not in a frame - it's easy. Make the texture and actor * the same size */ - MBGeometry geom = client->wm_client->window->geometry; if (position) - clutter_actor_set_position (actor, geom.x, geom.y); - clutter_actor_set_size (actor, geom.width, geom.height); + clutter_actor_set_position (actor, geomw.x, geomw.y); + clutter_actor_set_size (actor, geomw.width, geomw.height); if (texture) { clutter_actor_set_position (texture, 0, 0); - clutter_actor_set_size (texture, geom.width, geom.height); + clutter_actor_set_size (texture, geomw.width, geomw.height); } } }
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