[maemo-commits] [maemo-commits] r17868 - in projects/haf/trunk/libmatchbox2: . matchbox/comp-mgr
From: subversion at stage.maemo.org subversion at stage.maemo.orgDate: Mon Mar 30 16:20:22 EEST 2009
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Author: gw
Date: 2009-03-30 16:20:13 +0300 (Mon, 30 Mar 2009)
New Revision: 17868
Modified:
projects/haf/trunk/libmatchbox2/ChangeLog
projects/haf/trunk/libmatchbox2/matchbox/comp-mgr/mb-wm-comp-mgr-clutter.c
Log:
* matchbox/comp-mgr/mb-wm-comp-mgr-clutter.c: Applied patch from
NB#108114 to fix problem with actor resizing
Modified: projects/haf/trunk/libmatchbox2/ChangeLog
===================================================================
--- projects/haf/trunk/libmatchbox2/ChangeLog 2009-03-30 13:18:27 UTC (rev 17867)
+++ projects/haf/trunk/libmatchbox2/ChangeLog 2009-03-30 13:20:13 UTC (rev 17868)
@@ -1,5 +1,10 @@
-2009-03-r0 Adam Endrodi <adam.endrodi at blumsoft.eu>
+2009-03-30 Gordon Williams <gordon.williams at collabora.co.uk>
+ * matchbox/comp-mgr/mb-wm-comp-mgr-clutter.c: Applied patch from
+ NB#108114 to fix problem with actor resizing
+
+2009-03-30 Adam Endrodi <adam.endrodi at blumsoft.eu>
+
* debian/rules:
Recognize the "debug" DEB_BUILD_OPTIONS parameter
to enable g_debug() and compile with -O0.
Modified: projects/haf/trunk/libmatchbox2/matchbox/comp-mgr/mb-wm-comp-mgr-clutter.c
===================================================================
--- projects/haf/trunk/libmatchbox2/matchbox/comp-mgr/mb-wm-comp-mgr-clutter.c 2009-03-30 13:18:27 UTC (rev 17867)
+++ projects/haf/trunk/libmatchbox2/matchbox/comp-mgr/mb-wm-comp-mgr-clutter.c 2009-03-30 13:20:13 UTC (rev 17868)
@@ -125,40 +125,42 @@
ClutterActor *actor = cclient->priv->actor;
ClutterActor *texture = cclient->priv->texture;
- if (!(cclient->priv->flags & MBWMCompMgrClutterClientDontPosition) ||
- force)
+ int position = !(cclient->priv->flags & MBWMCompMgrClutterClientDontPosition) | force;
+
+ /* We have 2 types - either we have a frame,
+ * or we don't. The texture sits inside our parent actor */
+ if (client->wm_client->xwin_frame)
{
- /* We have 2 types - either we have a frame,
- * or we don't. The texture sits inside our parent actor */
- if (client->wm_client->xwin_frame)
+ /* So we're in a frame, but this frame is now rendered with clutter.
+ * So we treat our parent 'actor' as the frame and offset the
+ * X window in it */
+ MBGeometry geomf = client->wm_client->frame_geometry;
+ MBGeometry geomw = client->wm_client->window->geometry;
+ if (position)
+ clutter_actor_set_position (actor, geomf.x, geomf.y);
+ clutter_actor_set_size (actor, geomf.width, geomf.height);
+
+ if (texture)
{
- /* So we're in a frame, but this frame is now rendered with clutter.
- * So we treat our parent 'actor' as the frame and offset the
- * X window in it */
- MBGeometry geomf = client->wm_client->frame_geometry;
- MBGeometry geomw = client->wm_client->window->geometry;
- clutter_actor_set_position (actor, geomf.x, geomf.y);
- clutter_actor_set_size (actor, geomf.width, geomf.height);
- if (texture)
- {
- clutter_actor_set_position (texture,
- geomw.x-geomf.x,
- geomw.y-geomf.y);
- clutter_actor_set_size (texture, geomw.width, geomw.height);
- }
+ clutter_actor_set_position (texture,
+ geomw.x-geomf.x,
+ geomw.y-geomf.y);
+ clutter_actor_set_size (texture, geomw.width, geomw.height);
}
- else
+ }
+ else
+ {
+ /* We're not in a frame - it's easy. Make the texture and actor
+ * the same size */
+ MBGeometry geom = client->wm_client->window->geometry;
+ if (position)
+ clutter_actor_set_position (actor, geom.x, geom.y);
+ clutter_actor_set_size (actor, geom.width, geom.height);
+
+ if (texture)
{
- /* We're not in a frame - it's easy. Make the texture and actor
- * the same size */
- MBGeometry geom = client->wm_client->window->geometry;
- clutter_actor_set_position (actor, geom.x, geom.y);
- clutter_actor_set_size (actor, geom.width, geom.height);
- if (texture)
- {
- clutter_actor_set_position (texture, 0, 0);
- clutter_actor_set_size (texture, geom.width, geom.height);
- }
+ clutter_actor_set_position (texture, 0, 0);
+ clutter_actor_set_size (texture, geom.width, geom.height);
}
}
}
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