[maemo-developers] [maemo-developers] program close automatically on maemo emulator
From: William Hope wehope at skynet.beDate: Tue Aug 16 23:30:27 EEST 2005
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I double checked the names and tried various combinations. Looks fine. When the names don't match, osso_initialize() returns NULL. Which is not the case here. Version number matches also. I put together the beginnings of my app by following the SDK Tutorial. I'm also making calls to: osso_rpc_set_default_cb_f() osso_hw_set_event_cb() osso_application_set_exit_cb() which all return OSSO_OK. I'll probably try taking them out to see if it changes anything. Need to do something as I can't test a whole lot with a 25 second window. :) I tried installing maemopad to see it's behaviour and compare code. I must be doing something wrong as it's not showing up in the application list afer I install it. I did find out that if application.desktop file has an entry: _Name=<application> it screws up Maemo and you have to shut it down and restart it. Anyone successfully running scratchbox on a Fedora box (specifically Core 4)? I'd probably make better progress if I didn't have to boot the Live-CD to get anything done and the environment there is completely different than my regular box. Thanks, Bill >Shortly, this can be caused by your .desktop and such files not having the exact same filename as your program is. Or similar ... > >All in all, check those files, system thinks your program is dead, it's a DBUS thingy. > >-----Original Message----- > From: "William Hope"<wehope at skynet.be> > Sent: 15.8.05 16:54:13 > To: "maemo-developers at maemo.org"<maemo-developers at maemo.org> > Subject: [maemo-developers] Re: maemo-developers Digest, Vol 4, Issue 21 > > I've been using the Live-CD and have the same problem. I get a non-NULL > return from osso_initialize(), but the application will close after a > consistent period of time (~20 seconds if I remember correctly). > It's not a segfault either as it is time dependant and happens when the > application is idle. Acts like it isn't initializing osso. Is there more > to it other than calling osso_initialize()? > > It's been a while since I tried it as I currently have my test app torn > apart, otherwise I'd be more specific. Maybe later today I could provide > more info, if I knew what to provide... > > Rgards > Bill > > >rh wrote: > > > > > >>Hi all, > >> > >>I have program and running it on the maemo emulator. > >>But after couples time my program is close by it self. > >>Is there a problem with my program or is it emulator problem ? > >> > >> > > > > > >
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