[maemo-developers] [maemo-developers] program close automatically on maemo emulator
From: William Hope wehope at skynet.beDate: Tue Aug 16 23:30:27 EEST 2005
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I double checked the names and tried various combinations. Looks fine.
When the names don't match, osso_initialize() returns NULL. Which is not
the case here. Version number matches also. I put together the
beginnings of my app by following the SDK Tutorial.
I'm also making calls to:
osso_rpc_set_default_cb_f()
osso_hw_set_event_cb()
osso_application_set_exit_cb()
which all return OSSO_OK. I'll probably try taking them out to see if it
changes anything. Need to do something as I can't test a whole lot with
a 25 second window. :)
I tried installing maemopad to see it's behaviour and compare code. I
must be doing something wrong as it's not showing up in the application
list afer I install it.
I did find out that if application.desktop file has an entry:
_Name=<application>
it screws up Maemo and you have to shut it down and restart it.
Anyone successfully running scratchbox on a Fedora box (specifically
Core 4)? I'd probably make better progress if I didn't have to boot the
Live-CD to get anything done and the environment there is completely
different than my regular box.
Thanks,
Bill
>Shortly, this can be caused by your .desktop and such files not having the exact same filename as your program is. Or similar ...
>
>All in all, check those files, system thinks your program is dead, it's a DBUS thingy.
>
>-----Original Message-----
> From: "William Hope"<wehope at skynet.be>
> Sent: 15.8.05 16:54:13
> To: "maemo-developers at maemo.org"<maemo-developers at maemo.org>
> Subject: [maemo-developers] Re: maemo-developers Digest, Vol 4, Issue 21
>
> I've been using the Live-CD and have the same problem. I get a non-NULL
> return from osso_initialize(), but the application will close after a
> consistent period of time (~20 seconds if I remember correctly).
> It's not a segfault either as it is time dependant and happens when the
> application is idle. Acts like it isn't initializing osso. Is there more
> to it other than calling osso_initialize()?
>
> It's been a while since I tried it as I currently have my test app torn
> apart, otherwise I'd be more specific. Maybe later today I could provide
> more info, if I knew what to provide...
>
> Rgards
> Bill
>
> >rh wrote:
> >
> >
> >>Hi all,
> >>
> >>I have program and running it on the maemo emulator.
> >>But after couples time my program is close by it self.
> >>Is there a problem with my program or is it emulator problem ?
> >>
> >>
> >
>
>
>
>
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