[maemo-developers] [maemo-developers] 800x480

From: Daniel Monteiro junkybox2002 at yahoo.com.br
Date: Wed Jun 1 04:01:45 EEST 2005
I like the "ignore all this shit" idea ;-)
oh...and icebreaker didn´t worked. it complained about "game_startup"
i´ve got the files at the Indt server.I also got a game they did. 
neither worked.

any idea if Maemo or the 770 works with Bluetooth keyboards?




Salonen Kuisma wrote:

> Hi,
>
> ext Timo Savola wrote:
>
>> On Mon, 2005-05-30 at 20:15 -0300, Daniel Monteiro wrote:
>>
>>
>>> how do I create a SDL project under Maemo? what files are needed? 
>>> what are the diferences?
>>
>>
>>
>> It's no different from creating a SDL program in Linux.  You might want
>> to set the proper window size (720x420 windowed, 800x480 full-screen),
>> use 16-bit depth, and perhaps listen for the F6 key event (or does SDL
>> catch the hardware fullscreen button event?).  Just see the SDL
>> documentation (or don't if you already know it) and link with -lSDL.
>>
>> timo
>
>
> Actually SDL catches all key events from X, so if you have for example 
> USB keyboard attached (which doesn't work with usual GTK+ stuff), 
> you'll catch all the events (if the kernel is compiled to support USB 
> peripherials).
>
> Also for the window sizes you can use smaller sizes, but you'll have 
> those black borders..
>
> Also one note about SDL applications. Unless you want to use glib with 
> your SDL application (or game), listening to dbus is rather extreme. 
> Currently there exists this game startup app - game thing (check 
> icebreaker for example) and there exists *tunjo glueware to wrap some 
> of the D-BUS communication into unix domain socket..
>
> Of course you don't have to give a shit about those, you could just 
> launch SDL application without caring about any those, it's up to you 
> if you like this stuff or not.
>
> -Kuisma
>
>


	
	
		
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