[maemo-developers] [maemo-developers] 800x480
From: Daniel Monteiro junkybox2002 at yahoo.com.brDate: Wed Jun 1 04:01:45 EEST 2005
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I like the "ignore all this shit" idea ;-) oh...and icebreaker didn´t worked. it complained about "game_startup" i´ve got the files at the Indt server.I also got a game they did. neither worked. any idea if Maemo or the 770 works with Bluetooth keyboards? Salonen Kuisma wrote: > Hi, > > ext Timo Savola wrote: > >> On Mon, 2005-05-30 at 20:15 -0300, Daniel Monteiro wrote: >> >> >>> how do I create a SDL project under Maemo? what files are needed? >>> what are the diferences? >> >> >> >> It's no different from creating a SDL program in Linux. You might want >> to set the proper window size (720x420 windowed, 800x480 full-screen), >> use 16-bit depth, and perhaps listen for the F6 key event (or does SDL >> catch the hardware fullscreen button event?). Just see the SDL >> documentation (or don't if you already know it) and link with -lSDL. >> >> timo > > > Actually SDL catches all key events from X, so if you have for example > USB keyboard attached (which doesn't work with usual GTK+ stuff), > you'll catch all the events (if the kernel is compiled to support USB > peripherials). > > Also for the window sizes you can use smaller sizes, but you'll have > those black borders.. > > Also one note about SDL applications. Unless you want to use glib with > your SDL application (or game), listening to dbus is rather extreme. > Currently there exists this game startup app - game thing (check > icebreaker for example) and there exists *tunjo glueware to wrap some > of the D-BUS communication into unix domain socket.. > > Of course you don't have to give a shit about those, you could just > launch SDL application without caring about any those, it's up to you > if you like this stuff or not. > > -Kuisma > > ____________________________________________________ Yahoo! Mail, cada vez melhor: agora com 1GB de espaço grátis! http://mail.yahoo.com.br
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