[maemo-developers] [maemo-developers] 800x480

From: Daniel Monteiro junkybox2002 at yahoo.com.br
Date: Wed Jun 1 04:10:53 EEST 2005
sorry for my bad english. you answered everything I wanted to know
thanks a lot!

I guess I´m one of the firsts brazillians (except from people of Nokia 
Brasil) to try Maemo =-)

Salonen Kuisma wrote:

> Hi,
>
> for data files this is all about how you handle them. Since under 
> maemo users rarely execute any binaries from local working dir, you 
> should just have some data dir for you app and load files from 
> APP_DIR/and_so_on. I assume you are doing a game since you are using 
> SDL, if so, you should preferably stick your data files to 
> /usr/games/yourgame/. Hopefully we have soon extra documentation for 
> games to tell more about everything currently exists for them.
>
> Anyway I don't know how useful this response was since I didn't even 
> understand fully your question...
>
> -Kuisma
>
> ext Daniel Monteiro wrote:
>
>> Well, I´ve translated the SDL docs to portuguese. they are quite pure 
>> of new plataforms
>> about the F6, it can´t detect FULLSCREEN, but will listen for F6 and 
>> can switch to fullscreen anytime.
>>
>> but about the project files? Can I just drop all the files from my 
>> project, compile them, link to the "launcher" ?
>> how about data files?
>>
>> thanks!
>>
>> Timo Savola wrote:
>>
>>> On Mon, 2005-05-30 at 20:15 -0300, Daniel Monteiro wrote:
>>>
>>>  
>>>
>>>> how do I create a SDL project under Maemo? what files are needed? 
>>>> what are the diferences?
>>>>   
>>>
>>>
>>>
>>> It's no different from creating a SDL program in Linux.  You might want
>>> to set the proper window size (720x420 windowed, 800x480 full-screen),
>>> use 16-bit depth, and perhaps listen for the F6 key event (or does SDL
>>> catch the hardware fullscreen button event?).  Just see the SDL
>>> documentation (or don't if you already know it) and link with -lSDL.
>>>
>>> timo
>>>
>>>
>>>
>>>
>>>  
>>>
>>
>>
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>
>
>
>


	
	
		
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