[maemo-developers] [maemo-developers] 800x480
From: Salonen Kuisma kuisma.salonen at maemo.orgDate: Tue May 31 11:56:53 EEST 2005
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Hi, ext Timo Savola wrote: > On Mon, 2005-05-30 at 20:15 -0300, Daniel Monteiro wrote: > > >>how do I create a SDL project under Maemo? what files are needed? what >>are the diferences? > > > It's no different from creating a SDL program in Linux. You might want > to set the proper window size (720x420 windowed, 800x480 full-screen), > use 16-bit depth, and perhaps listen for the F6 key event (or does SDL > catch the hardware fullscreen button event?). Just see the SDL > documentation (or don't if you already know it) and link with -lSDL. > > timo Actually SDL catches all key events from X, so if you have for example USB keyboard attached (which doesn't work with usual GTK+ stuff), you'll catch all the events (if the kernel is compiled to support USB peripherials). Also for the window sizes you can use smaller sizes, but you'll have those black borders.. Also one note about SDL applications. Unless you want to use glib with your SDL application (or game), listening to dbus is rather extreme. Currently there exists this game startup app - game thing (check icebreaker for example) and there exists *tunjo glueware to wrap some of the D-BUS communication into unix domain socket.. Of course you don't have to give a shit about those, you could just launch SDL application without caring about any those, it's up to you if you like this stuff or not. -Kuisma
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