[maemo-developers] [maemo-developers] Sound/music library for use in games on maemo
From: Gustavo Sverzut Barbieri barbieri at gmail.comDate: Fri Oct 21 18:29:01 EEST 2005
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On 10/21/05, Kuisma Salonen <kuisma.salonen at maemo.org> wrote: > Hi, > > currently the situation is not the best one, due to some reasons (I > won't be too specific here) the SDL audio relies on ESD which relies on > DSP for now. > > If your game is using SDL, you probably want to use SDL and SDL_Mixer > for audio, as they are shipped with the system. Of course you can use > for example ESD but it is recommended to use SDL since it's most > supported game programming API on the platform, and even if it uses now > ESD for audio, it might change in the future to use DSP directly, so > when relying on the SDL you wouldn't have to change anything if those > will be improved. Why does maemo uses ESD? Couldn't ALSA + DMIX do the multiplexing trick without that horrendous overhead? -- Gustavo Sverzut Barbieri --------------------------------------- Computer Engineer 2001 - UNICAMP GPSL - Grupo Pro Software Livre Cell..: +55 (19) 9165 8010 Jabber: gsbarbieri at jabber.org ICQ#: 17249123 MSN: barbieri at gmail.com Skype: gsbarbieri GPG: 0xB640E1A2 @ wwwkeys.pgp.net
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