[maemo-developers] [maemo-developers] Sound/music library for use in games on maemo

From: Gustavo Sverzut Barbieri barbieri at gmail.com
Date: Fri Oct 21 18:29:01 EEST 2005
On 10/21/05, Kuisma Salonen <kuisma.salonen at maemo.org> wrote:
> Hi,
>
> currently the situation is not the best one, due to some reasons (I
> won't be too specific here) the SDL audio relies on ESD which relies on
> DSP for now.
>
> If your game is using SDL, you probably want to use SDL and SDL_Mixer
> for audio, as they are shipped with the system. Of course you can use
> for example ESD but it is recommended to use SDL since it's most
> supported game programming API on the platform, and even if it uses now
> ESD for audio, it might change in the future to use DSP directly, so
> when relying on the SDL you wouldn't have to change anything if those
> will be improved.


Why does maemo uses ESD? Couldn't ALSA + DMIX do the multiplexing
trick without that horrendous overhead?

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Gustavo Sverzut Barbieri
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