[maemo-developers] [maemo-developers] pygame -- problems with initializing screen display
From: Kalle Vahlman kalle.vahlman at gmail.comDate: Tue May 16 08:14:05 EEST 2006
- Previous message: [maemo-developers] pygame -- problems with initializing screen display
- Next message: [maemo-developers] http://press.nokia.com:80/PR/200605/1051308_5.html
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
On 5/15/06, Christine Liu <liuliuliu at gmail.com> wrote: > hello all - > thanks for the supportive community. > having issues with pygame on my nokia 770: > > Nokia770-51:/home/user# python2.4 ballbounce.py > Traceback (most recent call last): > File "ballbounce.py", line 8, in ? > screen = pygame.display.set_mode(size) > pygame.error: No video mode large enough for 320x240 > > i was having this error earlier on -- it doesnt like setting the > screen size! even if it's very obviously small, like 10 x 10 pixels, > or the fully correct res, 800 x 480. strange. Not at all strange, since http://maemo.org/maemowiki/GameDevelopment states that "The screen is natively 800x480. No resolution changes are supported. Maybe in the future we might have support for 400x240 res for faster graphics but this is quite unlikely. If trying to set fullscreen window smaller than the native screen size, you will just have black borders." So the options are to either leave the edges there or scale the game up to 800x480. -- Kalle Vahlman, zuh at iki.fi Powered by http://movial.fi Interesting stuff at http://syslog.movial.fi
- Previous message: [maemo-developers] pygame -- problems with initializing screen display
- Next message: [maemo-developers] http://press.nokia.com:80/PR/200605/1051308_5.html
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]