[maemo-developers] H/W 3D on the N800

From: Klaus Rotter klaus at rotters.de
Date: Sun Apr 8 21:52:04 EEST 2007
Paul Klapperich wrote:
[Video bandwidth and internal vs. external framebuffer]
> I'm pretty sure this is why we haven't seen an OpenGL stack yet, and why 
> we probably won't see one any time soon.

But the solution for the external framebuffer could also belong to 3D. 
One could render the 3d image to the internal framebuffer and transfer 
it via dma to the external one (which run in pixel doubling mode to 
provide full fps in 320x240 or in full resolution, than fps is limited 
to 15 fps.)

-Klaus

-- 
Klaus Rotter * klaus <at> rotters <dot> de * www.rotters.de

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