[maemo-developers] Xsp pixel-doubling solutions for Nokia 770?

From: Frantisek Dufka dufkaf at seznam.cz
Date: Mon Apr 30 10:34:38 EEST 2007
Eero Tamminen wrote:

> And if the game doesn't disable the double pixeling properly (e.g. if it
> crashes or freezes), user needs to reboot the device.  Not very nice
> either...

So what happened to idea mentioned here year ago to modify Xsp (or 
whatever) API so that pixel doubling is flag of each display update 
separately? I.e. every update would be not pixel doubled unless told so 
by flag with each update. This is how it works on kernel framebuffer 
level anyway.

It is bad to turn in on and off because any other display update 
(infoprint) can mess it up. If we had blitting API in Xsp with pixel 
doubling flag settable per update this problem would go away.

Well in fact we have this api - framebuffer ioctl but it is not very 
nice solution.

Daniel Stone wrote:
 > I don't like it as it's far too ITOS-specific (I won't be satisfied
 > until XSP no longer exists).  It'll probably be replaced with RandR some
 > time in the future, even if the fixed resolution choices are only
 > 800x480 and 400x240.

Pixel doubled resolutions would be nice and would be improvement over 
current situation indeed. What we will miss with this solution is having 
some parts of screen pixel doubled and some not like nice control area 
with nice static graphics and main pixel doubled game area.


More information about the maemo-developers mailing list