[maemo-developers] Xsp pixel-doubling solutions for Nokia 770?
From: Tapani Pälli tapani.palli at nokia.comDate: Mon Apr 30 10:49:11 EEST 2007
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Daniel Stone wrote: > On Mon, Apr 30, 2007 at 10:10:23AM +0300, ext Tapani Pälli wrote: > >> ext Arnim Sauerbier wrote: >> >>> Many of these are acceptably fast at 320x240 but too slow at 640x480 or 800x480. The problem is >>> that some SDL applications do not maintain 2x doubling but flicker to 1x scaling - example video >>> here: >>> >>> http://pupnik.de/UQM_Xsp_SDL_Doubling_Bugs.avi >>> >> I could not watch this video, I guess I'm missing some codecs but I can >> also throw a another guess, very likely the application draws over >> 400x240 area. With 770 there is no clipping done for you and you have to >> take care to clip your drawing to 400x240 when using pixeldoubler. IIRC >> this is fixed for N800 (?) >> > > Yeah, it just ignores all drawing beyond 400x240 on the N800. > > >> Please note that pixeldoubler is very platform specific thing and for it >> to work you have to touch the code, there's no way around it. Also, it's >> not very 'official' feature for gaming (at least yet) so it's not very >> well supported. Hopefully we can build some safety around it in the >> future as it's very useful for gaming. Even if you take care of >> clipping, a system-modal dialog or infoprint popping from the UI can >> destroy the current view. >> > > I don't like it as it's far too ITOS-specific (I won't be satisfied > until XSP no longer exists). It'll probably be replaced with RandR some > time in the future, even if the fixed resolution choices are only > 800x480 and 400x240. > > Yep, RandR would be ideal place and it would work 'globally' for the framework then. > Cheers, > Daniel > // Tapani
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