[maemo-developers] OSSO Media Server and system pauses
From: Jesse Guardiani jesse at guardiani.usDate: Wed Aug 29 21:13:13 EEST 2007
- Previous message: OSSO Media Server and system pauses
- Next message: OSSO Media Server and system pauses
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
Yeah, it's using dbus, which is a bit less than instantaneous in this case. Sorry, I don't have any suggestions. Tony Maro wrote: > Okay, so I ripped out gstreamer and put in OSSO Media Server code. > > The thing I've noticed is that there's a distinct pause of about 1 > second in my code when you start a new song playing. I didn't have > this issue with gstreamer (though the other issues with gstreamer far > outweigh the new problem.) > > Without using threads it was nearly a 2.5 second pause, so using a > thread helped. For a media player app this wouldn't be a problem, but > for a game, it's murder. I've run cProfile and it says there's only a > .02 second delay in the send_cmd function, but there's a definite > pause in user input of about one second. > > I'm going through all this pain because the pygame sound routines > can't use the Maemo sound hardware... > > ------------------------------------------------------------------------ > > _______________________________________________ > maemo-developers mailing list > maemo-developers at maemo.org > https://lists.maemo.org/mailman/listinfo/maemo-developers > -- Jesse Guardiani Programmer/Sys Admin jesse at guardiani.us
- Previous message: OSSO Media Server and system pauses
- Next message: OSSO Media Server and system pauses
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]