[maemo-developers] OSSO Media Server and system pauses

From: Jesse Guardiani jesse at guardiani.us
Date: Wed Aug 29 22:35:16 EEST 2007
This is the result of communicating with Tony and Kemal (disq) off list:
  https://www.guardiani.us/projects/kagu/changeset/483

Seems to have always been that way. Probably just a typo.


Jesse Guardiani wrote:
> Feel free to post a patch if you've got one.
>
> Tony Maro wrote:
>   
>> I may have found the issue - in the Kagu code.  Investigating further 
>> still.  I noticed that it was creating a new thread and RPC every time 
>> you start a new song, and things seem to work just fine without doing 
>> that...
>>
>>
>> On 8/29/07, *Tony Maro* <tonymaro at gmail.com 
>> <mailto:tonymaro at gmail.com>> wrote:
>>
>>     Okay, so I ripped out gstreamer and put in OSSO Media Server code.
>>
>>     The thing I've noticed is that there's a distinct pause of about 1
>>     second in my code when you start a new song playing.  I didn't
>>     have this issue with gstreamer (though the other issues with
>>     gstreamer far outweigh the new problem.)
>>
>>     Without using threads it was nearly a 2.5 second pause, so using a
>>     thread helped.  For a media player app this wouldn't be a problem,
>>     but for a game, it's murder.  I've run cProfile and it says
>>     there's only a .02 second delay in the send_cmd function, but
>>     there's a definite pause in user input of about one second.
>>
>>     I'm going through all this pain because the pygame sound routines
>>     can't use the Maemo sound hardware...
>>
>>
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>>
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>
>
>   


-- 
Jesse Guardiani
Programmer/Sys Admin
jesse at guardiani.us


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