[maemo-developers] OSSO Media Server and system pauses
From: Jesse Guardiani jesse at guardiani.usDate: Wed Aug 29 22:35:16 EEST 2007
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This is the result of communicating with Tony and Kemal (disq) off list: https://www.guardiani.us/projects/kagu/changeset/483 Seems to have always been that way. Probably just a typo. Jesse Guardiani wrote: > Feel free to post a patch if you've got one. > > Tony Maro wrote: > >> I may have found the issue - in the Kagu code. Investigating further >> still. I noticed that it was creating a new thread and RPC every time >> you start a new song, and things seem to work just fine without doing >> that... >> >> >> On 8/29/07, *Tony Maro* <tonymaro at gmail.com >> <mailto:tonymaro at gmail.com>> wrote: >> >> Okay, so I ripped out gstreamer and put in OSSO Media Server code. >> >> The thing I've noticed is that there's a distinct pause of about 1 >> second in my code when you start a new song playing. I didn't >> have this issue with gstreamer (though the other issues with >> gstreamer far outweigh the new problem.) >> >> Without using threads it was nearly a 2.5 second pause, so using a >> thread helped. For a media player app this wouldn't be a problem, >> but for a game, it's murder. I've run cProfile and it says >> there's only a .02 second delay in the send_cmd function, but >> there's a definite pause in user input of about one second. >> >> I'm going through all this pain because the pygame sound routines >> can't use the Maemo sound hardware... >> >> >> ------------------------------------------------------------------------ >> >> _______________________________________________ >> maemo-developers mailing list >> maemo-developers at maemo.org >> https://lists.maemo.org/mailman/listinfo/maemo-developers >> >> > > > -- Jesse Guardiani Programmer/Sys Admin jesse at guardiani.us
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