[maemo-developers] [maemo-developers] Nokia SDL color format for pixels

From: Michael Stepanov michael at stepanoff.org
Date: Mon Feb 12 10:08:44 EET 2007
Thanks for your answer, Tarani.

On 2/12/07, Tapani Pälli <tapani.palli at nokia.com> wrote:
>
> ext Michael Stepanov wrote:
> > Well, there is a open source system for home automation - Plutohome
> > (www.plutohome.com <http://www.plutohome.com>). This system can use
> > Nokia770/800 as a control panel - Orbiter. The Orbiter is based on
> > SDL. So, after some hack it started work on Nokia (os2005/os2006) but
> > there is a problem. Icons on the Orbiter should change their color
> > according to some events.
>
> Are you missing icon 'highlight' effect when mouse is moved on top of
> icon? Please specify exactly what the 'some events' are.


The color of icon should be changed according to status of real device which
represented by this icon. For example, there is a lighting switch and its
icon. If switch is ON icon should be yellow, otherwise it should be black.
But in real device icon every time is pink. I suspect that something wrong
with pixels coloring using SDL. There is a method
OrbiterRenderer_SDL::ReplaceColorInRectangle in the OrbiterRenderer_SDL.cpp
which changes colors of icons. Maybe SDL for nokia 770 uses different color
format for pixels?

> Initially they are pink. Using SDL functionality their color can be
> > changed. It works fine for Debian but it didn't work for Nokia (either
> > scratchbox emulator or real device). All icons are pink every time.
> > I'm not developer. I'm integrator. So, it's difficult for me to
> > understand where is the problem. Have a look attached files. Maybe you
> > can help me.
> >
>
> I couldn't spot bugs in the code you sent, maybe OrbiterLogic has some
> calls to renderer to change icon colors?. One thing which should be
> changed in renderer class is the colordepth used for surfaces. Right now
> it seems to be hardcoded to certain places as 32. Code should read the
> correct depth using SDL_GetVideoInfo and make sure all the newly created
> surfaces use the same depth to avoid amount of needed conversions.


Thanks, I check it.

> Thanks in advanced.
> >
> > On 2/9/07, *Tapani.Palli at nokia.com <mailto:Tapani.Palli at nokia.com>*
> > <Tapani.Palli at nokia.com <mailto:Tapani.Palli at nokia.com>> wrote:
> >
> >     Hello,
> >     Could you be more specific what are you trying todo and how? Are you
> >     going through pixelvalues and accessing them? See
> >     surface->format->BytesPerPixel. SDL_GetRGB and SDL_MapRGB should
> work
> >     allright.
> >
> >     // Tapani
> >
> >
>
> --- 8< -----
>
> // T
>
>


-- 
Cheers,
Michael
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