[maemo-developers] Launch image to increase feeling of responsiveness (a la iPhone)
From: Ryan Pavlik abiryan at ryand.netDate: Sat Mar 8 10:09:19 EET 2008
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For notification of launch, there is already the tag/notification bubble that pops up in the corner. If you wanted to implement this, you'd probably either have to modify the launcher (dbus?) or each application. Ryan Andrew Flegg wrote: > Hi, > > Reading the recently released iPhone SDK's Human Interface Guidelines > document[1], I came across an interesting idea: every application has > a launch image configured which is immediately displayed on launch to > improve the user experience. > > The theory goes that because the user sees something which looks like > the shell of the application whilst it loads, they feel the > application is loading faster: > > "To enhance the user's experience at application launch, you > should provide a launch image. A launch image looks very similar > to the first window your application displays. iPhone OS displays > this image instantly when the user taps your application icon on the > Home screen. As soon as it's ready for use, your application > displays its first screen, replacing the launch image." > > I think this is a concept which would work well in Hildon: a PNG image > the size of an unmaximised window could be specified in the .desktop > file, on selection of an application the Task Navigator would load and > show that image immediately in a window titled the name of the > application, and the "<application> loading" infoprint would also be > shown. As soon as the app loads and opens its first window, the other > window is closed. > > For example, a mockup showing a suggested launch image for the File > Manager can be seen at: > > http://www.bleb.org/software/maemo/file-manager-launch.png > > As the Apple guidelines point out, the real window which is shown may > have localised labels etc., so there's no text shown. I've also greyed > out the button bar to show the user that it's inactive. > > At the moment, starting apps like File Manager, Calculator, Connection > Manager etc. take on the order of 4-5 seconds, if the user was shown > something within 1 second, there are then two separate waits: > > 1) 1s to display the launch image > 2) 3-4s for the real window to open and the app to become usable > > Usability studies have shown that two short waits are preferable to > one long one, as long as there is a seeming progression from one state > to the other. That's why we've got the ".... launching" infoprints > already - but this simple idea might improve the feel of > responsiveness that bit more. > > Thoughts welcome. > > Cheers, > > Andrew > > [1] Linked from: > > http://www.techcrunch.com/2008/03/07/iphone-sdk-some-of-the-details-arent-great/ > > More directly, it's on page 94 at: > > http://www.docstoc.com/docs/418559/iPhones-Human-Interface-Guidelines > > -- Ryan Pavlik www.cleardefinition.com #282 + (442) - [X] A programmer started to cuss Because getting to sleep was a fuss As he lay there in bed Looping 'round in his head was: while(!asleep()) sheep++;
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