[maemo-developers] Tips to optimize SDL aplication
From: Kees Jongenburger kees.jongenburger at gmail.comDate: Fri Mar 28 21:20:30 EET 2008
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> > The latter point is important because because image data is usually > > where SDL apps memory goes and having them as 16-bit instead of 32-bits > > can both almost halve the memory needs and (if the program was badly > > programmed to start with) almost double the performance. The > > conversions can slow down the startup slightly though. > > Excellent point, Eero! I checked the source code of the application and > found that a 32-bit surface is used there. So, I replaced it by 16-bit. I'll > able test it tonight and let you know. Thanks again for your suggestion. HI also look at Siarhei Siamashka 's port on the maemo mailing list about memcpy http://lists.maemo.org/pipermail//maemo-developers/2006-March/003269.html It helped me get a few more frames out :p > > > CPU usage cannot get application crashing, so I wouldn't worry about > > clipping and screen updates yet, but Valgrind should be definitely > > used. For instructions, see: > > http://maemo.org/development/tools/doc/valgrind > > > > > > - Eero > > > > > > -- > Cheers, > Michael > _______________________________________________ > maemo-developers mailing list > maemo-developers at maemo.org > https://lists.maemo.org/mailman/listinfo/maemo-developers > >
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