[maemo-developers] Proposal for Diablo's authoritative list of package categories

From: Ryan Abel rabelg5 at gmail.com
Date: Thu Oct 30 08:05:08 EET 2008
On Oct 29, 2008, at 8:50 AM, Simon Pickering wrote:

>> - Development worklow? Do you want to have a structured
>> process with an
>> agreed set of features in scope, a UI plan and so on or do you see
>> better to continue the ad hoc approach of discussion+patches?
>> Specially
>> if you expect us providing i.e. nice icons this is not something that
>> needs more planning from our side.
>
> I think some formalised set of features would be useful, especially  
> to draw
> in more developers (so they know what's going on and who's doing  
> what and
> what they could do). Though we should leave it somewhat open-ended  
> and allow
> extra features to be added to that formalised set as and when they  
> come up
> and are discussed (otherwise people might get bored as they can't  
> hack on
> what they want to do).

Yes, a structured plan with enough open-endedness to keep the  
creativity flowing would be best. A Diablo-based community branch  
(perhaps combined with osv-c) might be helpful as a test-bed for some  
of the wilder ideas before pushing them to the proper Fremantle  
development branch.

>> - Collaboration channels? Do you want something like a garage
>> environment + git + bugs.maemo.org or do you prefer to continue the
>> thread in maemo-developers?
>
> Personally I'd prefer a Garage project/environment, that way it's all
> centralised rather than being mixed in with the more general
> maemo-developers list.


-developers is a bit too schizophrenic for a concerted development  
effort, so Garage + git + bugs.maemo.org sounds nice. I'd like to toss  
IRC into the mix there, as impromptu brainstorming and braindumping  
sessions there tend to be very productive for me, but I realize most  
people simply don't have the time for it.

Modest and MicroB (including the UI) are the two other products I'd  
like to see use this open development model though both are probably  
somewhat more ambitious is scale (though even more important than  
Application Manager as far as the basic user's trifecta). Modest, in  
particular, didn't seem to do all that well on its first run through  
as a Nokia-developed UI, and the community certainly has a few ideas  
for its improvement.

--
Ryan Abel
Maemo Community Council chair


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