[maemo-developers] Fremantle OpenGL wrapper?
From: Kimmo Hämäläinen kimmo.hamalainen at nokia.comDate: Wed Jun 3 10:40:25 EEST 2009
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On Wed, 2009-06-03 at 09:17 +0200, ext Qole wrote: > That's quite disappointing. Don't worry, hildon-desktop will be open-source, so you can fix it yourself ;) -Kimmo > > I'm looking forward to seeing further news about "game mode," I guess. > > 2009/6/2 Kimmo Hämäläinen <kimmo.hamalainen at nokia.com> > Hi, > > On Wed, 2009-06-03 at 00:53 +0200, ext Qole wrote: > > > > > > On Tue, Jun 2, 2009 at 3:04 PM, David Greaves > <david at dgreaves.com> > > wrote: > > > > > > I understood that GL wasn't going to be available to > the apps > > on the device... > > something about the window manager permanently > taking the only > > viewport? > > > > I am not sure if this is a beta-phase bug or a > hardware or > > GLES issue. > > > > David > > -- > > "Don't worry, you'll be fine; I saw it work in a > cartoon > > once..." > > > > > > I think you are referring to the following two posts, both > by Kimmo > > Hämäläinen. I don't believe they say that GL won't be > available, but > > that there will be a performance hit > > > OpenGL is not available in the device but OpenGL ES2 is. > Notice that > this is a big problem when porting OpenGL applications from > the desktop > PC world. Some kind of OpenGL to OpenGLES conversion layers > are > possible but with some FPS cost, I assume. > > > because the apps will have to go through Hildon-Desktop to > render, > > rather than rendering directly. > > > Yes, about 30% penalty with the compositor, but I'm working on > "non- > composited" or "game mode" for hildon-desktop that allows > shutting down > the compositor and rendering directly to the screen (without > killing > hildon-desktop). I still need to get it working with dialogs > and menus > popping on top of the non-composited application, but I guess > it'll work > in the end somehow. > > BR; Kimmo > > > > > > http://lists.maemo.org/pipermail/maemo-developers/2009- > > March/018639.html > > > > As Kate has already proven, multi-context works. > > But as long as you have hildon-desktop running in > the > > background, you > > will not render directly to the screen even if you > use > > Clutter/QtGraphicsView/EGL+OpenGLES2.0/whatnot in > your > > application. When > > hildon-desktop is running, it is the only one > drawing on the > > screen > > (with the exception of XVideo). So, killing hildon- > desktop is > > the only > > way to get direct rendering to the screen at the > moment. (We > > might have > > something more elegant for this in the future...) > > > > http://lists.maemo.org/pipermail/maemo-developers/2009- > > March/018645.html > > > > Keeping the compositor around has some performance > impact, > > because after > > the application draws to an offscreen pixmap (the > window), the > > X server > > sends Damage events (saying "this part of the pixmap > changed") > > to > > hildon-desktop, and hildon-desktop asks the 3D HW to > use this > > pixmap in > > a OpenGL texture and draw it to the screen. So, > there is some > > extra > > delay (maybe 10-25ms) after the application's > drawing is > > visible. > > > > Second implication is that you cannot use HW > accelerated > > zooming and > > moving of textures for the whole graphical pipeline. > You can > > use it for > > drawing into your window, but when hildon-desktop > draws to the > > screen, > > it cannot use it (e.g. it cannot say "move this > content to > > there"). It > > will just get a big damage area that is updated by > updating > > the OpenGL > > texture content. > > > > Third implication: to save memory, we are using the > texture- > > from-pixmap > > GL extension to allow the X server and 3D HW share > the pixmap > > data. This > > means that while 3D HW is accessing the pixmap data > (while > > transferring > > it to the 3D chip), X server cannot access it. Thus, > while the > > compositor is updating the screen, it is slowing > down X > > drawing. > > However, it's not mandatory to use texture-from- > pixmap, but > > then you are > > paying the price in increased RAM usage. > > > > > > > > > > -- > > enthusiast, n. "One whose mind is wholly possessed and > heated by what > > engages it; one who is influenced by a peculiar fervor of > mind; an > > ardent and imaginative person." > > > > > > -- > enthusiast, n. "One whose mind is wholly possessed and heated by what > engages it; one who is influenced by a peculiar fervor of mind; an > ardent and imaginative person."
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