[maemo-developers] Fremantle OpenGL wrapper?
From: Cornelius Hald hald at icandy.deDate: Wed Jun 3 11:06:01 EEST 2009
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Kate Alhola wrote: > I hane not used SDL myself, so i hope that someone more familiar to it > can comment how much work is needed > to make to use OpenGL-ES2 in maemo. I checked little bit Armagedonad > source code and it least looks > that there is used OpenGL 1.x style primitives in eDisplay.cpp . > > OpenGL-ES2.0 != OpenGL 1.x . You can check > http://wiki.maemo.org/OpenGL-ES . To port applications that use > OpenGL-1.x API to OpenGL-ES2.0 need to use new API > that you need to use if you are porting for desktop OpenGL 3.0 . I think qole is asking for a wrapper library, that offers a OpenGL-1.x / OpenGL-2.0 API and translates those calls on the fly to OpenGL-ES2.0. With a library like that it would be possible to run standard/non-mobile OpenGL applications on Maemo without changing much of the code. Sorry, if this is already clear, I had the feeling that there is some misunderstanding...
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