[maemo-developers] Fremantle OpenGL wrapper?

From: Cornelius Hald hald at icandy.de
Date: Wed Jun 3 11:06:01 EEST 2009
Kate Alhola wrote:
> I hane not used SDL myself, so i hope that someone more familiar to it 
> can comment how much work is needed
> to make to use OpenGL-ES2 in maemo. I checked little bit Armagedonad 
> source code and it least looks
> that there is used OpenGL 1.x style primitives in eDisplay.cpp .
>
> OpenGL-ES2.0 != OpenGL 1.x  . You can check 
> http://wiki.maemo.org/OpenGL-ES  . To port applications that use 
> OpenGL-1.x API to OpenGL-ES2.0 need to use new API
> that you need to use if you are porting for desktop OpenGL 3.0 .
I think qole is asking for a wrapper library, that offers a OpenGL-1.x / 
OpenGL-2.0 API and translates those calls on the fly to OpenGL-ES2.0. 
With a library like that it would be possible to run standard/non-mobile 
OpenGL applications on Maemo without changing much of the code.

Sorry, if this is already clear, I had the feeling that there is some 
misunderstanding...


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