[maemo-developers] Fremantle OpenGL wrapper?
From: Kate Alhola kate.alhola at nokia.comDate: Wed Jun 3 12:20:03 EEST 2009
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Terho Mikko.J (Nokia-D/Tampere) wrote: > Dear Kate, > > Could you post a note where the relevant repositories for fermantle and open GL are ? > OpenGL-ES development libraries are part of Fremantle SDK Imagination SDK can be loaded from http://www.imgtec.com/powervr/insider/sdk/KhronosOpenGLES2xSGX.asp The Imagination SDK contains lots of example applicatins etc. Qt OpenGL is included in Qt Fremantle port that is in extras-devel repository deb http://repository.maemo.org/extras-devel fremantle free non-free Kate > Mikk0 Terh0 > > -----Original Message----- > From: Alhola Kate (Nokia-FNDC/Helsinki) > Sent: 02.06.2009, 23:22 > To: qole.tablet at gmail.com; maemo-developers at maemo.org > Subject: RE: Fremantle OpenGL wrapper? > > > >> ________________________________________ >> From: maemo-developers-bounces at maemo.org [maemo-developers-bounces at maemo.org] On Behalf Of ext Qole [qole.tablet at gmail.com] >> Sent: Tuesday, June 02, 2009 9:05 PM >> To: maemo-developers >> Subject: Fremantle OpenGL wrapper? >> > > >> Hi all, >> >> I'm not much of a developer, but I really think it would be a good idea to get a couple OpenGL wrappers ready for Fremantle. >> > > What do you like the wrapper do ? If you like to get easiest way to run OpenGL you can take example skeleton > from Imagination OpenGL-ES2.0 examples. They run in Fremantle, you just need to compile them > or then you can take Qt GLWidget as it is done in hellogl_es2 that is part of Qt4.5 source. > I also runs nicely in Fremantle. > > Good thing using Qt as a wrapper is that you can use full GL but you can mix it with Qt UI widgets > or QGraphicsWiew higer level drawing primitives. > > Kate > > > I have a thread on talk.maemo.org<http://talk.maemo.org>[1], but maybe I should be posting here too. > > [1] http://talk.maemo.org/showthread.php?t=29085 > > I think there should be a wrapper for applications that use OpenGL directly, and maybe an SDL library for games that use OpenGL via SDL. > > There's work in this area for the Pandora, but I haven't seen much yet for Maemo devices. > > I propose starting with a simple test game like Armagetron Advanced [2], which actually runs on an N800 at 3 fps with software OpenGL rendering. This game uses SDL and the mesa GL libraries, which suggests that an SDL library like the one developed for the Pandora [3] might work here. > > [2] http://packages.debian.org/lenny/armagetronad > > [3] http://www.gp32x.com/board/index.php?showtopic=48023 > > Like I said, I'm not really a developer, and I can't really take these ideas and make them happen. But I'm paying close enough attention to these things to see that this seems to be an important gap in the available software right now. > > I would prefer comments on my talk.maemo.org<http://talk.maemo.org> thread, but you can discuss here, too. > > -- > enthusiast, n. "One whose mind is wholly possessed and heated by what engages it; one who is influenced by a peculiar fervor of mind; an ardent and imaginative person." > _______________________________________________ > maemo-developers mailing list > maemo-developers at maemo.org > https://lists.maemo.org/mailman/listinfo/maemo-developers > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.maemo.org/pipermail/maemo-developers/attachments/20090603/767a03a8/attachment.htm
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