[maemo-developers] Horrible performance of GL rendering; why? (Qt, N900)
From: Eero Tamminen eero.tamminen at nokia.comDate: Fri Aug 20 13:12:15 EEST 2010
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Hi, ext Robin Burchell wrote: > Also note that pushing rotation updates every 10ms means you're trying to push 100fps > (1000ms in a second, 1000/10 = 100), which is faster than the eye can percieve, > and also faster than hardware can usually manage. 60fps is usually the upper > bound, and anything over that is generally not going to be noticed except as > additional burden on the system. Yes, LCD is refreshed at ~60fps so anything over that is just stupid. Trying to push more frames than the can actually go through the graphics pipeline can support, can noticeably slow down / stall things. If the app is non-fullscreen (= composited), the limit must be much lower (at least down to 30fps), otherwise compositor won't even get the boxed XDamage events for all the updates (X "boxes" them together). - Eero
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