[maemo-developers] Problem running ogles2 program on Nokia N900
From: Kimmo Hämäläinen kimmo.hamalainen at nokia.comDate: Thu Feb 25 10:18:15 EET 2010
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On Wed, 2010-02-24 at 22:37 +0100, ext Jonny Karlsson wrote:
> I have successfully compiled an OpenGL ES 2.0 program on scratchbox for
> the FREMANTILE_ARMEL plattform. However, when running the program on Nokia
> N900 the compilation of the vertex and fragment shaders fails. This is the
> error code:
>
> ------------------------------------------------
> Failed to compile fragment shader: Compile failed.
> ERROR: 0:1: 'varying' : syntax error; parse error
> ERROR: 1 compilation errors. No code generated.
"mediump varying" -> "varying mediump"
>
> Failed to compile fragment shader: Compile failed.
> ERROR: 0:1: 'attribute' : syntax error; parse error
> ERROR: 1 compilation errors. No code generated.
Try removing highp/lowp/mediump from attributes, since those are given
as input, so maybe you cannot define their precision.
-Kimmo
>
>
> Failed to link program: Link Error: Vertex shader is missing.
> Link Error: Fragment shader is missing.
> --------------------------------------------------
>
> This is my vertex shader:
>
> const char* pszVertShader = "\
>
> highp attribute vec4 myVertex;\
> lowp attribute vec4 fargKod;\
> mediump attribute vec2 myUV;\
> highp uniform mat4 yRotMatris;\
> highp uniform mat4 xRotMatris;\
> highp uniform mat4 frustMatris;\
> lowp varying vec4 outColor;\
> mediump varying vec2 myTextCoord;\
> void main(void)\
> {\
> outColor = fargKod;\
> myTextCoord = myUV;\
> gl_Position = myVertex * yRotMatris * xRotMatris;\
>
> }";
>
> and this is my fragment shader:
>
> const char* pszFragShader = "\
> uniform sampler2D sampler2d;\
> mediump varying vec2 myTextCoord;\
> void main (void)\
> {\
> gl_FragColor = texture2D(sampler2d,myTextCoord);\
> }";
>
>
> These shader compile successfully and works fine when I run the same
> OGLES2 program in the simulation environment.
>
> Does anyone have a clue what could be wrong? Is there perhaps something
> that need to be installed on the Nokia N900 to add shader compilation
> support to it???
>
>
> /Jonny
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