[maemo-developers] HildonRemoteTexture "tearing"/"flicker"
From: Kimmo Hämäläinen kimmo.hamalainen at nokia.comDate: Tue Jan 12 16:30:31 EET 2010
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On Tue, 2010-01-12 at 14:47 +0100, ext Javier S. Pedro wrote: > Hi all, > > I am doing some experiments on using HildonRemoteTexture from a bare > X11/SDL app -- basically to get sgx accelerated scaling in apps that > wouldn't otherwise use the sgx for anything else. It works, but there > seems to be some race condition where the compositor is reading the > shared memory area _before_ I send the damage client event to the > remote texture X window. This of course cause visible tearing or even > flicker if the texture is drawn while (for example) the SNES emulator > is just in the middle of rendering any of the background layers, which > tends to happen often depending on CPU load / framerate. Hmm, I see that the remote texture should update on its own damage ClientMessage, but I don't see where the normal damage handling (for XDamage) ignores remote textures. Maybe we are handling the normal X damage events for your window also -- that would explain if it gets updated before you have sent the magic ClientMessage. > Note I'm using HildonRemoteTexture instead of AnimationActor because I > need no rotation nor any of the actor features and using H-R-T is > slightly simpler -- no need to use any of the MIT-SHM functions. But I > have to wonder, seeing how the H-R-T API is falling behind if it is > going to be deprecated in the future. It's going to be valid in Fremantle but most probably not in Harmattan, because applications are more OpenGL-oriented there. > Feel free to comment on whether this is a good approach or not, too. > > Eero wrote: > > hildon-desktop automatically switches to composited mode when needed. > > Hopefully this includes "having a child animation actor / remote texture" :) Please use the git HEAD of hildon-desktop, libmatchbox2 and clutter0.8 to make sure... :) -Kimmo > > Javier. > _______________________________________________ > maemo-developers mailing list > maemo-developers at maemo.org > https://lists.maemo.org/mailman/listinfo/maemo-developers
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