[maemo-developers] GSoC project - aGLESory
From: Thomas Perl th.perl at gmail.comDate: Fri Mar 19 12:02:15 EET 2010
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Hello! 2010/3/19 Carolina Simões Gomes <carolina.sgomes at gmail.com>: > If possible, I'd like to know more about the aGLESory project, in order to > begin forming my ideas about the project proposal. (I'm not the one who proposed the project, so I might be wrong about the motivations and ideas behind "aGLESory".) I *think* the idea behind aGLESory is to make it easier to start creating projects utilizing OpenGL ES for Maemo/MeeGo. Right now, if one was to use Xlib to create a "Hello World"-ish GL ES app, it would look like this: http://wiki.maemo.org/SimpleGL_example There's too much boilerplate code (setting up the X window, etc..) which makes it hard (or a copy'n'paste job) to start a new project utilitzing OpenGL ES. I guess most of this is covered by using Qt and its QGLWidget, which can be subclassed to implement the rendering/setup: http://doc.trolltech.com/4.6/qglwidget.html - This also provides texture loading using QImage. Still, maybe a more "lightweight" solution with Xlib and DevIL, packed into a nice, little C++ framework is what aGLESory is about (maybe with some additional helper classes to make it easier to get started). It would be nice if Flandry (the "reporter" on the GSoC ideas page) could elaborate a bit on what the idea is exactly. I've added myself as a possible mentor for this project, as it does interest me personally :) HTH. Thomas
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