[maemo-developers] Community updates for diablo
From: Niels Breet niels at maemo.orgDate: Wed May 5 13:21:50 EEST 2010
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> On Tue, May 04, 2010 at 06:50:21PM +0100, Graham Cobb wrote: > >> Will there be any SDK/autobuilder updates to go with this? >> > > Not required right now, but it's an interesting question. For example, > one existing request is to enable ogg support in sdl-mixer which would > require /something/ to be done in order for extras apps to be able to use > it. > > I'm not sure what the right solution would be. The recent work on the > Fremantle side seems particularly relevant, but may be too much work > for this. Niels, what do you think? > The devkit + symbols might be a solution. But that also means that we basically need to create our own SDK :) We can say that the for instance say that from a certain point in time diablo is only supported for devices running the community version of diablo. (Discussion welcome) We would need to create a community sdk repo with the updated libraries too. And the autobuilder would use that sdk. Having both a plain diablo Extras and a community ssu compatible Extras would probably not be worth it as the number of downloads for diablo are really low. Diablo seems to be EOL for Nokia, although not officially announced. Everybody wanting new latest and greatest software should use the community SSU at some point? Extras is a community run repository, whatever the community agrees on goes. >> I am assuming anything built with the current autobuilder should work >> with this community update -- is that right? Are there any updates to >> any libraries? > > Everything should work fine for now. There are some libraries in the > updates but they only contain bug fixes (no API changes). > > L. -- Niels Breet maemo.org webmaster
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