[maemo-developers] Efficient Video-Texture Implementation
From: Mohammed Hassan mohammed.2.hassan at nokia.comDate: Fri Oct 22 08:58:16 EEST 2010
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On Thu, 2010-10-21 at 21:57 +0200, ext Pavel Rojtberg wrote: > Hi, > > I am trying to implement a video see-through using the N900 and > OpenGL. Therefore I need a fast way to upload the frames captured by > the camera to a texture which I can then transform. > The bottleneck is that I have to move about 4MB of data around - per > frame.. > I have heard that there is a fast-path for such an usecase in the > hardware, which is also exposed on the iPhone. (Basically getting a > texture handle to the frame data directly - without copying data > around) > What is the situation on Maemo/ Meego? Any way to use the fast path? That's texture streaming. Check Rob Clark's code here: http://gitorious.org/gst-plugin-bc It seems doable but I have no experience with it. Cheers, -- Senior Software Engineer Maemo Software
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