[maemo-developers] Performance of floating point instructions
From: pedro.larroy at nokia.com pedro.larroy at nokia.comDate: Fri Oct 29 15:28:37 EEST 2010
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Are we using arm's VFP? That would speed things up tremendously. Pedro. -----Original Message----- From: maemo-developers-bounces at maemo.org [mailto:maemo-developers-bounces at maemo.org] On Behalf Of ext Eero Tamminen Sent: Friday, October 29, 2010 11:15 To: Maemo Mailing List Subject: Re: Performance of floating point instructions Hi, (I resurrected this old thread because there was on meego-dev mailing list a comment about possibility for RunFast float mode being enabled by default on MeeGo...) ext Alberto Mardegan wrote: > Eero Tamminen wrote: >> Hamalainen Kimmo (Nokia-D/Helsinki) wrote: >>> On Wed, 2010-03-10 at 12:57 +0100, ext Alberto Mardegan wrote: >> Not the libosso osso_fpu_set_mode() function? > > I can't find this in libosso.h. :-( It's defined in osso-fpu.h (since summer 2009): http://maemo.gitorious.org/fremantle-hildon-desktop/libosso/blobs/master/src/osso-fpu.h If somebody's using a lot of floats (RunFast mode affects only floats) and they're a bottleneck, it would be interesting to know how much this (setting the RunFast mode at program start) helps. - Eero _______________________________________________ maemo-developers mailing list maemo-developers at maemo.org https://lists.maemo.org/mailman/listinfo/maemo-developers
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