The screen rocks. Believe me. There is some weird stuff that eventually
happens with sdl games, sometimes the pen gets crazy =) but nothing
solid enough to call a bug.<br>
<br>
the problem is, even with buttons you would still having to deal with
the stylus or only one finger ( not a good idea, to leave you
fingerprint on screen ).<br>
<br>
Iīm trying different things for gameplay ( holding device in the side
for a tetris-games like, or a shoot'em up ) using the 4-way rocker and
the stylus, 4-way rocker and your finger like pressing a button (
but only one press point can be used ). But as I told you, I believe
the Nintendo-like games will be the best way to go.<br>
<br>
<br>
here goes some issues concerning the use of the 4-way rocker :<br>
<br>
1) Itīs to close to the first hard button. so holding the device in a
vertical way, you get a AMAZING screen for pinballs, shot'em up , but
using 2 fingers in the 4-way rocker is impossible<br>
<br>
2) itīs not that smooth for gaming, and not that confortable for fast movements, so donīt make great expectations for that.<br>
<br>
3) it's 4-way =)<br>
<br>
<br>
My Bests Regards,<br>
<br>
Marcelo Oliveira<br>
<br><br><div><span class="gmail_quote">On 7/8/05, <b class="gmail_sendername">Gustavo Barbieri</b> <<a href="mailto:barbieri@gmail.com">barbieri@gmail.com</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
On 7/8/05, Marcelo Oliveira <<a href="mailto:handful@gmail.com">handful@gmail.com</a>> wrote:<br>> Yes I ran it, and showed the fps on my terminal on my desktop ( connected to<br>> the maemo via USB )<br>> But as I told you : IMHO, based on my game development experience ( mainly
<br>> on portable devices) the fps showed on the monitor is not the real one.<br>><br>> ----------------------------------<br>> But since it was usable refreshing the whole screen every second,<br>> it's easy for everybody to write games to nokia 770 with no magic
<br>> optimisations! ;-)<br>> ----------------------------------<br>><br>> I don't have any doubts about it. =) We're developing/ porting small games,<br>> but we already faced some performance issues.<br>
> We did a splash screen with whole screen update ( that classic squares with<br>> diagonal movement ) and without hardware surfaces it was pretty sloopy.<br>><br>> I think optimization should be done when really needed. And my main concern
<br>> about games is the stylus input, that drives me crazy. For simple point and<br>> act games it's just perfect, but for a whole universe of games it's just<br>> unusable. Like platform -side scrolling games, would suck with stylus input.
<br><br>I don't know how sensible this device's touchpad screen is, but maybe<br>we can simulate buttons on the screen?<br><br><br>> There goes my suggestion : CREATE a small and fast simple gestures<br>> detection API, so we can develop Nintendo DS like games. The main focus
<br>> should be real fun games with stylus input, and not<br>> "Look-mom!-I-GOT-60fps-Doom-Like-Game-On-My-Maemo<br><br>Yes, this would rock.<br><br>--<br>Gustavo Sverzut Barbieri<br>---------------------------------------
<br>Computer Engineer 2001 - UNICAMP<br>GPSL - Grupo Pro Software Livre<br>Cell..: +55 (19) 9165 8010<br>Jabber: <a href="mailto:gsbarbieri@jabber.org">gsbarbieri@jabber.org</a><br> ICQ#: 17249123<br> MSN: <a href="mailto:barbieri@gmail.com">
barbieri@gmail.com</a><br> Skype: gsbarbieri<br> GPG: 0xB640E1A2 @ <a href="http://wwwkeys.pgp.net">wwwkeys.pgp.net</a><br></blockquote></div><br><br><br>-- <br>Marcelo Eduardo Moraes<br>