I think someone can speed up the whole thing by<br>
using OpenGL ES (fixed point). <br>
<br>
I found this project link from MesaProject website<br>
<br>
<a href="http://ogl-es.sourceforge.net/">http://ogl-es.sourceforge.net/</a><br>
<br>
What do you think?<br>
Andreas<br><br><div><span class="gmail_quote">On 10/28/05, <b class="gmail_sendername">Riku Voipio</b> <<a href="mailto:rvoipio+maemo@movial.fi">rvoipio+maemo@movial.fi</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
On Friday 28 October 2005 10:08, Kalle Vahlman wrote:<br>> 2005/10/28, Clemens Eisserer <<a href="mailto:linuxhippy@gmail.com">linuxhippy@gmail.com</a>>:<br>> > Btw. a simple test to see wether its really the FP API which causes
<br>> > the bad performance would be to render the whole stuff into a very<br>> > small surface and see wether the performance improves a lot.<br>><br>> I was going to test it with different xlib surface size but since the
<br>> older SW did not allow me to kill matchbox without rebooting the whole<br>> thing and matchbox is kind enough to maximize the window regardless...<br><br>Just stop matchbox with dsmetool if you want to avoid reboot.
<br><br>--<br>Riku<br>_______________________________________________<br>maemo-developers mailing list<br><a href="mailto:maemo-developers@maemo.org">maemo-developers@maemo.org</a><br><a href="https://maemo.org/mailman/listinfo/maemo-developers">
https://maemo.org/mailman/listinfo/maemo-developers</a><br></blockquote></div><br>