<br><blockquote style="margin: 1.5em 0pt;"></blockquote><br><br><div class="gmail_quote">On Mon, Dec 15, 2008 at 12:09 AM, Eero Tamminen <span dir="ltr"><<a href="mailto:eero.tamminen@nokia.com">eero.tamminen@nokia.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Hi,<div class="Ih2E3d"><br>
<br>
ext Jayesh Salvi wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Couldn't open SDL-window: X11 driver not configured with OpenGL<br>
</blockquote>
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I think this is your problem. Does SDL work when not using OpenGL<br>
(I haven't tried the SDK myself yet)?<br>
<br>
If yes, you could file a bug about enabling OpenGL for SDL for<br>
Fremantle.<div class="Ih2E3d"></div></blockquote><div><br>Sure I will check that. <br></div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div class="Ih2E3d"><br>
<br>
<br></div>
AFAIK kdrive is a (minimal) X configuration (and Xephyr is an X server<br>
that works on top of X display instead of a real HW).</blockquote><div><br>Ok. I compiled and ran glxgears and it worked perfectly inside Xephyr.<br> </div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<br>
AFAIK x86 SDK uses Mesa to do OpenGL in software (I think this is full<br>
GL, not the EGL spec subset like on the target).</blockquote><div><br>Will the next release of fremantle SDK contain OpenGL ES libraries? I have so far found only PowerVR that has OpenGL ES SDK (and android, but that's only java). Are there any other OpenGL ES libraries (FOSS of course) that we can develop with for now?<br>
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