Hi all,<br><br>I'm not much of a developer, but I really think it would be a good idea to get a couple OpenGL wrappers ready for Fremantle.<br><br>I have a thread on <a href="http://talk.maemo.org">talk.maemo.org</a>[1], but maybe I should be posting here too.<br>
<br>[1] <a href="http://talk.maemo.org/showthread.php?t=29085">http://talk.maemo.org/showthread.php?t=29085</a><br><br>I think there should be a wrapper for applications that use OpenGL directly, and maybe an SDL library for games that use OpenGL via SDL.<br>
<br>There's work in this area for the Pandora, but I haven't seen much yet for Maemo devices.<br><br>I propose starting with a simple test game like Armagetron Advanced [2], which actually runs on an N800 at 3 fps with software OpenGL rendering. This game uses SDL and the mesa GL libraries, which suggests that an SDL library like the one developed for the Pandora [3] might work here.<br clear="all">
<br>[2] <a href="http://packages.debian.org/lenny/armagetronad">http://packages.debian.org/lenny/armagetronad</a><br><br>[3] <a href="http://www.gp32x.com/board/index.php?showtopic=48023">http://www.gp32x.com/board/index.php?showtopic=48023</a><br>
<br>Like I said, I'm not really a developer, and I can't really take these ideas and make them happen. But I'm paying close enough attention to these things to see that this seems to be an important gap in the available software right now.<br>
<br>I would prefer comments on my <a href="http://talk.maemo.org">talk.maemo.org</a> thread, but you can discuss here, too.<br><br>-- <br>enthusiast, n. "One whose mind is wholly possessed and heated by what engages it; one who is influenced by a peculiar fervor of mind; an ardent and imaginative person."<br>