<div>I'm a bit confused here...is Qt3D the same or an extension to the QtOpenGL module?</div>
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<div>Also, if the aGLESory project is supposed to be a wrapper of OpenGL to OpenGLES, would this include Qt code or just straightforward GL code? I ask this because according to the blog post Kate pointed to, Qt3D already intends to abstract away GL and GLES differences. <br>
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<div>Thank you,</div>
<div class="gmail_quote">On Fri, Mar 19, 2010 at 8:14 AM, Valerio Valerio <span dir="ltr"><<a href="mailto:vdv100@gmail.com">vdv100@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">Hi,<br><br>
<div class="gmail_quote">2010/3/19 Thomas Perl <span dir="ltr"><<a href="mailto:th.perl@gmail.com" target="_blank">th.perl@gmail.com</a>></span>
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<div class="h5"><br>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0pt 0pt 0pt 0.8ex; BORDER-LEFT: rgb(204,204,204) 1px solid">Hello!<br><br>2010/3/19 Carolina Simões Gomes <<a href="mailto:carolina.sgomes@gmail.com" target="_blank">carolina.sgomes@gmail.com</a>>:<br>
<div>> If possible, I'd like to know more about the aGLESory project, in order to<br>> begin forming my ideas about the project proposal.<br><br></div>(I'm not the one who proposed the project, so I might be wrong about<br>
the motivations and ideas behind "aGLESory".)<br><br>I *think* the idea behind aGLESory is to make it easier to start<br>creating projects utilizing OpenGL ES for Maemo/MeeGo. Right now, if<br>one was to use Xlib to create a "Hello World"-ish GL ES app, it would<br>
look like this:<br><br><a href="http://wiki.maemo.org/SimpleGL_example" target="_blank">http://wiki.maemo.org/SimpleGL_example</a><br><br>There's too much boilerplate code (setting up the X window, etc..)<br>which makes it hard (or a copy'n'paste job) to start a new project<br>
utilitzing OpenGL ES. I guess most of this is covered by using Qt and<br>its QGLWidget, which can be subclassed to implement the<br>rendering/setup: <a href="http://doc.trolltech.com/4.6/qglwidget.html" target="_blank">http://doc.trolltech.com/4.6/qglwidget.html</a> - This<br>
also provides texture loading using QImage. Still, maybe a more<br>"lightweight" solution with Xlib and DevIL, packed into a nice, little<br>C++ framework is what aGLESory is about (maybe with some additional<br>
helper classes to make it easier to get started).<br><br>It would be nice if Flandry (the "reporter" on the GSoC ideas page)<br>could elaborate a bit on what the idea is exactly. I've added myself<br>as a possible mentor for this project, as it does interest me<br>
personally :)<br></blockquote>
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<div>These idea came from TMO, but I've already contacted the author.<br>My understanding of the idea is a bit different, I think is basically a wrapper from OpenGL to OpenGL ES, in order to easily port OpenGL games/apps to Maemo.
<div class="im"><br><br>Best regards,<br><br>-- <br>Valério Valério<br><br><a href="http://www.valeriovalerio.org/" target="_blank">http://www.valeriovalerio.org</a><br><br> <br></div></div>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0pt 0pt 0pt 0.8ex; BORDER-LEFT: rgb(204,204,204) 1px solid"><br>HTH.<br><font color="#888888">Thomas<br></font></blockquote></div><br><br clear="all"><br>
<br></blockquote></div><br><br clear="all"><br>-- <br>*********************************************************<br>[Carolina Simões Gomes]<br>Computer Engineer - University of Campinas, Brazil<br>M.Sc. in C.S. Student - University of Alberta, Canada<br>
<a href="http://carolgomes.wordpress.com">http://carolgomes.wordpress.com</a><br>*********************************************************<br>