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<font face="sans-serif">Hi,<br>
<br>
I am trying to implement a video see-through using the N900 and
OpenGL. Therefore I need a fast way to upload the frames captured
by the camera to a texture which I can then transform. <br>
The bottleneck is that I have to move about 4MB of data around -
per frame..<br>
I have heard that there is a fast-path for such an usecase in the
hardware, which is also exposed on the iPhone. (Basically getting
a texture handle to the frame data directly - without copying data
around)<br>
What is the situation on Maemo/ Meego? Any way to use the fast
path?<br>
<br>
Greets, Pavel <br>
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