[maemo-developers] OSSO Media Server and system pauses

From: Jesse Guardiani jesse at guardiani.us
Date: Wed Aug 29 21:13:13 EEST 2007
Yeah, it's using dbus, which is a bit less than instantaneous in this 
case. Sorry, I don't have any suggestions.

Tony Maro wrote:
> Okay, so I ripped out gstreamer and put in OSSO Media Server code.
> The thing I've noticed is that there's a distinct pause of about 1 
> second in my code when you start a new song playing.  I didn't have 
> this issue with gstreamer (though the other issues with gstreamer far 
> outweigh the new problem.)
> Without using threads it was nearly a 2.5 second pause, so using a 
> thread helped.  For a media player app this wouldn't be a problem, but 
> for a game, it's murder.  I've run cProfile and it says there's only a 
> .02 second delay in the send_cmd function, but there's a definite 
> pause in user input of about one second.
> I'm going through all this pain because the pygame sound routines 
> can't use the Maemo sound hardware...
> ------------------------------------------------------------------------
> _______________________________________________
> maemo-developers mailing list
> maemo-developers at maemo.org
> https://lists.maemo.org/mailman/listinfo/maemo-developers

Jesse Guardiani
Programmer/Sys Admin
jesse at guardiani.us

More information about the maemo-developers mailing list