[maemo-developers] [maemo-developers] first impressions and some reports
From: Marcelo Oliveira handful at gmail.comDate: Sat Jul 9 04:29:23 EEST 2005
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The screen rocks. Believe me. There is some weird stuff that eventually happens with sdl games, sometimes the pen gets crazy =) but nothing solid enough to call a bug. the problem is, even with buttons you would still having to deal with the stylus or only one finger ( not a good idea, to leave you fingerprint on screen ). I´m trying different things for gameplay ( holding device in the side for a tetris-games like, or a shoot'em up ) using the 4-way rocker and the stylus, 4-way rocker and your finger like pressing a button ( but only one press point can be used ). But as I told you, I believe the Nintendo-like games will be the best way to go. here goes some issues concerning the use of the 4-way rocker : 1) It´s to close to the first hard button. so holding the device in a vertical way, you get a AMAZING screen for pinballs, shot'em up , but using 2 fingers in the 4-way rocker is impossible 2) it´s not that smooth for gaming, and not that confortable for fast movements, so don´t make great expectations for that. 3) it's 4-way =) My Bests Regards, Marcelo Oliveira On 7/8/05, Gustavo Barbieri <barbieri at gmail.com> wrote: > > On 7/8/05, Marcelo Oliveira <handful at gmail.com> wrote: > > Yes I ran it, and showed the fps on my terminal on my desktop ( > connected to > > the maemo via USB ) > > But as I told you : IMHO, based on my game development experience ( > mainly > > on portable devices) the fps showed on the monitor is not the real one. > > > > ---------------------------------- > > But since it was usable refreshing the whole screen every second, > > it's easy for everybody to write games to nokia 770 with no magic > > optimisations! ;-) > > ---------------------------------- > > > > I don't have any doubts about it. =) We're developing/ porting small > games, > > but we already faced some performance issues. > > We did a splash screen with whole screen update ( that classic squares > with > > diagonal movement ) and without hardware surfaces it was pretty sloopy. > > > > I think optimization should be done when really needed. And my main > concern > > about games is the stylus input, that drives me crazy. For simple point > and > > act games it's just perfect, but for a whole universe of games it's just > > unusable. Like platform -side scrolling games, would suck with stylus > input. > > I don't know how sensible this device's touchpad screen is, but maybe > we can simulate buttons on the screen? > > > > There goes my suggestion : CREATE a small and fast simple gestures > > detection API, so we can develop Nintendo DS like games. The main focus > > should be real fun games with stylus input, and not > > "Look-mom!-I-GOT-60fps-Doom-Like-Game-On-My-Maemo > > Yes, this would rock. > > -- > Gustavo Sverzut Barbieri > --------------------------------------- > Computer Engineer 2001 - UNICAMP > GPSL - Grupo Pro Software Livre > Cell..: +55 (19) 9165 8010 > Jabber: gsbarbieri at jabber.org > ICQ#: 17249123 > MSN: barbieri at gmail.com > Skype: gsbarbieri > GPG: 0xB640E1A2 @ wwwkeys.pgp.net <http://wwwkeys.pgp.net> > -- Marcelo Eduardo Moraes -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.maemo.org/pipermail/maemo-developers/attachments/20050708/238847b9/attachment.htm
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