[maemo-developers] [maemo-developers] first impressions and some reports

From: Ruda Moura ruda.moura at indt.org.br
Date: Mon Jul 11 20:47:53 EEST 2005
Gustavo Barbieri wrote:

>On 7/7/05, Gustavo Barbieri <barbieri at gmail.com> wrote:
>  
>
>>Here it is: http://ltc08.ic.unicamp.br/~gustavo/pygame-maemo-test.tar.bz2
>>
>>I have 2 optimized versions of that game:
>>  - pygame-noalpha: remove alpha transparency, use colorkey instead.
>>Much faster, but still repaints the screen everytime
>>  - pygame-dirtyrectangles: the background is redrawn fewer times and
>>I use dirty rectangles to just update areas that need to be repainted.
>>If this doesn't work, hardly any scroll side game will work.
>>
>>run them like:
>>   $scriptname -f -r 800x480
>>    
>>
>
>Any updates on this topic? At least one version ran at ~ 30fps?
>
>  
>
Hello,

Yes, I did some testings on two n770 devices, the first without audio
capabilities and the second with audio capabilities.

On the first...

I run your game and Indeed, it really run faster, visually it as very
pleased to play with
alpha channel disable. No, not in 30 fps, but faster than 20fps. But
still SigFault when
ships goes to 0 (possible a bug in SDL binding or your game is not
closing SDL as expected, I will check).

On the second...

I run Solar Wolf, but unsuccessful.  The game crashes after the
splashscreen (At least
I can hear de crying wolf).

That's it.

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