[maemo-developers] [maemo-developers] first impressions and some reports
From: Ruda Moura ruda.moura at indt.org.brDate: Mon Jul 11 20:47:53 EEST 2005
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Gustavo Barbieri wrote: >On 7/7/05, Gustavo Barbieri <barbieri at gmail.com> wrote: > > >>Here it is: http://ltc08.ic.unicamp.br/~gustavo/pygame-maemo-test.tar.bz2 >> >>I have 2 optimized versions of that game: >> - pygame-noalpha: remove alpha transparency, use colorkey instead. >>Much faster, but still repaints the screen everytime >> - pygame-dirtyrectangles: the background is redrawn fewer times and >>I use dirty rectangles to just update areas that need to be repainted. >>If this doesn't work, hardly any scroll side game will work. >> >>run them like: >> $scriptname -f -r 800x480 >> >> > >Any updates on this topic? At least one version ran at ~ 30fps? > > > Hello, Yes, I did some testings on two n770 devices, the first without audio capabilities and the second with audio capabilities. On the first... I run your game and Indeed, it really run faster, visually it as very pleased to play with alpha channel disable. No, not in 30 fps, but faster than 20fps. But still SigFault when ships goes to 0 (possible a bug in SDL binding or your game is not closing SDL as expected, I will check). On the second... I run Solar Wolf, but unsuccessful. The game crashes after the splashscreen (At least I can hear de crying wolf). That's it.
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