[maemo-developers] [maemo-developers] HW accelerated pixel doubling in SDL games

From: Kuisma Salonen kuisma.salonen at maemo.org
Date: Mon Nov 7 18:38:58 EET 2005
Hello everybody,

there is added to wiki how you could this:

https://maemo.org/maemowiki/GameDevelopment

It's useful for games which requires more drawing speed than with 
800x480 res. This is just again speed vs high res dilemma. If your game 
doesn't update while screen at time (in terms of SDL this means you use 
SDL_UpdateRect() functions instead of SDL_Flip()), you probably should 
still stick with high-res graphics.

Of course one alternative is to use both of them inside the game.

-- Kuisma

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