[maemo-developers] [maemo-developers] HW accelerated pixel doubling in SDL games
From: Kuisma Salonen kuisma.salonen at maemo.orgDate: Mon Nov 7 18:38:58 EET 2005
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Hello everybody, there is added to wiki how you could this: https://maemo.org/maemowiki/GameDevelopment It's useful for games which requires more drawing speed than with 800x480 res. This is just again speed vs high res dilemma. If your game doesn't update while screen at time (in terms of SDL this means you use SDL_UpdateRect() functions instead of SDL_Flip()), you probably should still stick with high-res graphics. Of course one alternative is to use both of them inside the game. -- Kuisma
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