[maemo-developers] [maemo-developers] HW accelerated pixel doubling in SDL games

From: Clemens Eisserer linuxhippy at gmail.com
Date: Mon Nov 7 19:53:39 EET 2005
Thanks!

> It's useful for games which requires more drawing speed than with
> 800x480 res. This is just again speed vs high res dilemma. If your game
> doesn't update while screen at time (in terms of SDL this means you use
> SDL_UpdateRect() functions instead of SDL_Flip()), you probably should
> still stick with high-res graphics.
>
> Of course one alternative is to use both of them inside the game.

Thanks a lot, this article is really extremly helpful. I am currently
implementing a J2ME engine for the 770 but the large screen and the
crappy display-hw performance was less than ideal.

Thanks for implementing this, lg Clemens

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