[maemo-developers] user interface like Canola

From: Weston, David dweston at fgm.com
Date: Wed Apr 11 02:10:55 EEST 2007
Gustavo,
 Do you have a timeline for EVAS port?  Ruby/EVAS bindings on Maemo would be a dream come true!
 
Thanks,
David Weston
FGM, Inc
Email: dweston at fgm.com
Lab:    619-553-4836
Office: 619-297-2905
Cell:   310-866-9713

________________________________

From: maemo-developers-bounces at maemo.org on behalf of Gustavo Sverzut Barbieri
Sent: Tue 4/10/2007 3:23 PM
To: s060982 at student.dtu.dk
Cc: maemo-developers at maemo.org
Subject: Re: user interface like Canola



On 4/10/07, Xi Chen <s060982 at student.dtu.dk> wrote:
> Hi there,
>
>
>
> Anyone who knows how to develop graphic user interface like Canola
> http://openbossa.indt.org/canola/

I work at INdT and one of canola developers. :-)


> Something like flash effects but I believe there must be some way to do that
> in pygtk.
>
>
>
> I'm new to gtk but familiar with python, any hint is welcome.

Doing that in pygtk is probably a no-go, even Gtk will not do that in
a good way. You should go with SDL (python version is called PyGame,
already provided by pymaemo).

See:
http://blog.gustavobarbieri.com.br/2007/04/03/pygame-smart-group-and-sprite-implementations/

Doing that in sdl (C) is painful, because it's so barebones. Pygame
have some nice utilities, like the pygame.sprite.Group (see my
optimized implementation referred in that blog post).

We're moving our development to evas and edje, from enlightenment.org.
They're not optimized yet (handles with 32bpp internally, while
display is 16) but do perform better than GTK/GDK for our kind of UI,
providing nice features. We're working with enlightenment.org
developers to optimize it and it should run fine sooner than later.
But no python bindings yet.


--
Gustavo Sverzut Barbieri
--------------------------------------
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