[maemo-developers] [maemo-developers] to Nokia: simple method to gainagamingaudienceon 770/800
From: Kees Jongenburger kees.jongenburger at gmail.comDate: Fri Jan 26 18:06:05 EET 2007
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> This has been studied briefly, and since SDL games are a very colorful > bunch we felt that a solution to suit "SDL games" is a very illusive > target, we would not get a solution that suits all and it would be a > hack complicating things evern futher. > > The startup screen has been seen as a significantly more elegant way of > dealing with most of the cases and so far it has proven right (how many > games require text entry during the gameplay?). Hi, I don't really understand. is it be possible to combine the gtk based startup screen with a sdl game? I have found two "option" for combining gtk and sdl http://gtksdl.sourceforge.net/ This method allows to create a SDL sufrace and draw onto it but does not allow the SDL_main loop to run (because the gtk mail loop is called). The other one I have found is called sdlgtk http://209.85.135.104/search?q=cache:Sppd34PVmkYJ:www.libsdl.org/pipermail/sdl/2004-May/061842.html+sdlgtk&hl=en&ct=clnk&cd=1 This already looks better because the sdk loop can run (if I understand it correctly). the only problem is that this is actually a hack and uses ld preloading to override gtk functions. While searching for an existing virtual sdl keyboard I found this link http://wiki.scummvm.org/index.php/Small_Devices_Backend I am no clear about the status of it, I agree that it might be hard to create a nice looking keyboard for every game, but a semi-transparent keyboard will look nice on any game. greetings, keesj
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