[maemo-developers] [maemo-developers] to Nokia: simple method to gainagamingaudienceon 770/800

From: Kees Jongenburger kees.jongenburger at gmail.com
Date: Fri Jan 26 18:06:05 EET 2007
> This has been studied briefly, and since SDL games are a very colorful
> bunch we felt that a solution to suit "SDL games" is a very illusive
> target, we would not get a solution that suits all and it would be a
> hack complicating things evern futher.
> The startup screen has been seen as a significantly more elegant way of
> dealing with most of the cases and so far it has proven right (how many
> games require text entry during the gameplay?).

I don't really understand. is it be possible to combine the gtk based
startup screen
with a sdl game?
I have found two "option" for combining gtk and sdl

This method allows to create a SDL sufrace and draw onto it but does not allow
the SDL_main loop to run (because the gtk mail loop is called).

The other one I have found is called sdlgtk
This already looks better because the sdk loop can run (if I
understand it correctly).
the only problem is that this is actually a hack and uses ld
preloading to override gtk functions.

While searching for an existing virtual sdl keyboard I found this link
I am no clear about the status of it, I agree that it might be hard to
create a nice looking keyboard for every game, but a semi-transparent
keyboard will look nice on any game.


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