[maemo-developers] [maemo-developers] to Nokia: simple method to gainagamingaudienceon 770/800
From: Tapani Pälli tapani.palli at nokia.comDate: Wed Jan 31 08:58:31 EET 2007
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ext Clemens Eisserer wrote: > and here we are again. > ? > Why is the virtual keybord restricted to GTK applications? Is a simply > interface which would require some addotion of toolkits really so hard > to create? > *PLEASE* create an cross-toolkit API for non-gtk apps - which works > clean and without hacks. There is real demand for it, really. > It's not _restricted_, it uses X messaging so it's technically possible to use with other toolkits. For SDL games, I would still recommend to implement own simple solution. Ideally it would be posted to libsdl.org then and could be used by anyone out there. > lg Clemens > > 2007/1/26, Tapani Pälli <tapani.palli at nokia.com>: >> ext maemo-developers-bounces at maemo.org wrote: >> >> On 1/25/07, Jakub.Pavelek at nokia.com <Jakub.Pavelek at nokia.com> wrote: >> >> >> >>> * easy to make basic GUI for game setup (input methods do >> >>> >> >> not work in >> >> >> >>> SDL) >> >>> >> >> Hello >> >> >> >> I guess anybody how is porting a SDL game will run into the >> >> keyboard issue problem. >> >> It would be nice if we can port existing SDL games but that >> >> really means that we need a cute keyboard input hack. I have >> >> been asking around but did not find a simple pluggable virtual >> >> keyboard for sdl. >> >> perhaps pointer to such resources would help. but otherwise I >> >> think some effort must be put into that. >> >> >> >> greetings >> >> >> > >> > Hi, >> > >> > This has been studied briefly, and since SDL games are a very colorful >> > bunch we felt that a solution to suit "SDL games" is a very illusive >> > target, we would not get a solution that suits all and it would be a >> > hack complicating things evern futher. >> > >> > The startup screen has been seen as a significantly more elegant >> way of >> > dealing with most of the cases and so far it has proven right (how >> many >> > games require text entry during the gameplay?). >> > >> > >> >> One solution for this would be to provide a nice and minimal keyboard >> class which would return inputted text just as a string and not really >> emit keyevents. The API for keyboard should be minimalistic so that >> porting textentries needed for ip-address, highscrore etc. would be >> easy. Now just someone has to write this ... this would portable for >> other platforms aswell. >> >> > Br, >> > >> > --jakub >> > >> > >> > >> > >> > >> >> // Tapani >> >> _______________________________________________ >> maemo-developers mailing list >> maemo-developers at maemo.org >> https://maemo.org/mailman/listinfo/maemo-developers >> // Tapani
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