[maemo-developers] Fremantle OpenGL wrapper?

From: Qole qole.tablet at gmail.com
Date: Thu Jun 4 21:47:15 EEST 2009
Quim:

Look, I'm very very sorry that the Nokia developers feel that I am putting
pressure on them to do something here!

I posted first to talk.maemo.org, and then I posted here on the developers
list.

I hoped to start a discussion about making an OpenGL -> GL ES 2 translation
library for porting games to Maemo 5, in the manner that is being done in
the Pandora community.

I really don't know how this discussion has gone "off the rails" so badly.
And why is someone who is "more into words" contributing to the derailment,
while the "pure developer" has responded to my last post very helpfully?

On Thu, Jun 4, 2009 at 1:24 AM, Quim Gil <quim.gil at nokia.com> wrote:

This is a developers list and you were disappointed by the answer of a
> developer telling you that the technologies involved are all open source
> so anybody can contribute to the solution.


That's not what I said! This is a text medium, all of the text is archived,
why are you misquoting me by paraphrasing so badly?


> Kimmo and Kate are giving technical details telling that the enablers
> are in place and they need fine tuning. They also tell you that such
> wrapper can be developed by anybody (with the knowledge and the time,
> sure).


Yes. And I am very grateful that Kimmo is working on it. And I'm very
interested by the other solution Kimmo suggested, involving switching off
just the compositor. So I'm not disappointed any more.

My disappointment stemmed from the fact that I wanted to talk about porting
OpenGL games, and I discovered that there's problems that I had no idea
about, on a much lower level, blocking the way.

Kate and Kimmo detailed problems with my request. Kimmo didn't make it clear
at first that these problems were being worked on, and that was
disappointing to me.

When Kimmo said that hildon-desktop was open source, so we could fix it, I
thought that meant it wasn't being worked on, and that it was going to be
left entirely to the community to provide some solution. I was wrong, it is
being worked on within Maemo, so I'm happy.

I don't want to upset the Maemo folks, that is biting the hand that feeds
me.

But I am an expert at getting everyone upset... :-(


Quim wrote:

> Besides, based on this thread you are making your own conclusions in
> talk.maemo.org about the status of the release etc.


Actually, no, I'm making my guesses based on several threads in this mailing
list. They are by no means conclusions. I don't think I've made any
conclusions about anything. Just some idle speculations.


> Any input is welcome and your point is taken. Now, please let's move on.


Agreed. I'll move on right now, and I will not address any more points in
your post.


-- 
enthusiast, n. "One whose mind is wholly possessed and heated by what
engages it; one who is influenced by a peculiar fervor of mind; an ardent
and imaginative person."
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