[maemo-developers] GSoC project - aGLESory

From: Valerio Valerio vdv100 at gmail.com
Date: Wed Mar 24 13:52:20 EET 2010
Hi,

On Fri, Mar 19, 2010 at 11:12 PM, Javier S. Pedro <maemo at javispedro.com>wrote:

> 2010/3/19 Thomas Perl <th.perl at gmail.com>
> > I *think* the idea behind aGLESory is to make it easier to start
> > creating projects utilizing OpenGL ES for Maemo/MeeGo. Right now, if
> > one was to use Xlib to create a "Hello World"-ish GL ES app, it would
> > look like this:
> >
> > http://wiki.maemo.org/SimpleGL_example
> >
> > There's too much boilerplate code (setting up the X window, etc..)
> > which makes it hard (or a copy'n'paste job) to start a new project
> > utilitzing OpenGL ES.
>
> Shameless promotion: SDL-gles, which removes quite a lot of the boilerplate
> and doesn't require patches to the upstream SDL nor the maemo one. It's
> already in -devel and in use by at least one game.
>
> 2010/3/19 Valerio Valerio wrote:
> > These idea came from TMO, but I've already contacted the author. My
> > understanding of the idea is a bit different, I think is basically a
> > wrapper from OpenGL to OpenGL ES, in order to easily port OpenGL
> > games/apps to Maemo.
>
> I agree, the wording makes it sound that way.
>

Flandry confirmed, I was right about his idea, but we are open to other
proposals that can improve the portability of OpenGL apps to Maemo(OpenGL
ES).

Best regards,

-- 
Valério Valério

http://www.valeriovalerio.org


>
> --
> Javier
>
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