[maemo-developers] GSoC project - aGLESory
From: Javier S. Pedro maemo at javispedro.comDate: Sat Mar 20 01:12:36 EET 2010
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2010/3/19 Thomas Perl <th.perl at gmail.com> > I *think* the idea behind aGLESory is to make it easier to start > creating projects utilizing OpenGL ES for Maemo/MeeGo. Right now, if > one was to use Xlib to create a "Hello World"-ish GL ES app, it would > look like this: > > http://wiki.maemo.org/SimpleGL_example > > There's too much boilerplate code (setting up the X window, etc..) > which makes it hard (or a copy'n'paste job) to start a new project > utilitzing OpenGL ES. Shameless promotion: SDL-gles, which removes quite a lot of the boilerplate and doesn't require patches to the upstream SDL nor the maemo one. It's already in -devel and in use by at least one game. 2010/3/19 Valerio Valerio wrote: > These idea came from TMO, but I've already contacted the author. My > understanding of the idea is a bit different, I think is basically a > wrapper from OpenGL to OpenGL ES, in order to easily port OpenGL > games/apps to Maemo. I agree, the wording makes it sound that way. -- Javier
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