[maemo-developers] GSoC project - aGLESory
From: Carolina Simões Gomes carolina.sgomes at gmail.comDate: Fri Mar 19 17:28:25 EET 2010
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I'm a bit confused here...is Qt3D the same or an extension to the QtOpenGL module? Also, if the aGLESory project is supposed to be a wrapper of OpenGL to OpenGLES, would this include Qt code or just straightforward GL code? I ask this because according to the blog post Kate pointed to, Qt3D already intends to abstract away GL and GLES differences. Thank you, On Fri, Mar 19, 2010 at 8:14 AM, Valerio Valerio <vdv100 at gmail.com> wrote: > Hi, > > 2010/3/19 Thomas Perl <th.perl at gmail.com> > > Hello! >> >> 2010/3/19 Carolina Simões Gomes <carolina.sgomes at gmail.com>: >> > If possible, I'd like to know more about the aGLESory project, in order >> to >> > begin forming my ideas about the project proposal. >> >> (I'm not the one who proposed the project, so I might be wrong about >> the motivations and ideas behind "aGLESory".) >> >> I *think* the idea behind aGLESory is to make it easier to start >> creating projects utilizing OpenGL ES for Maemo/MeeGo. Right now, if >> one was to use Xlib to create a "Hello World"-ish GL ES app, it would >> look like this: >> >> http://wiki.maemo.org/SimpleGL_example >> >> There's too much boilerplate code (setting up the X window, etc..) >> which makes it hard (or a copy'n'paste job) to start a new project >> utilitzing OpenGL ES. I guess most of this is covered by using Qt and >> its QGLWidget, which can be subclassed to implement the >> rendering/setup: http://doc.trolltech.com/4.6/qglwidget.html - This >> also provides texture loading using QImage. Still, maybe a more >> "lightweight" solution with Xlib and DevIL, packed into a nice, little >> C++ framework is what aGLESory is about (maybe with some additional >> helper classes to make it easier to get started). >> >> It would be nice if Flandry (the "reporter" on the GSoC ideas page) >> could elaborate a bit on what the idea is exactly. I've added myself >> as a possible mentor for this project, as it does interest me >> personally :) >> > > These idea came from TMO, but I've already contacted the author. > My understanding of the idea is a bit different, I think is basically a > wrapper from OpenGL to OpenGL ES, in order to easily port OpenGL games/apps > to Maemo. > > > Best regards, > > -- > Valério Valério > > http://www.valeriovalerio.org > > > >> >> HTH. >> Thomas >> > > > > > -- ********************************************************* [Carolina Simões Gomes] Computer Engineer - University of Campinas, Brazil M.Sc. in C.S. Student - University of Alberta, Canada http://carolgomes.wordpress.com ********************************************************* -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.maemo.org/pipermail/maemo-developers/attachments/20100319/d5dc2200/attachment.htm>
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